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pierre.sandstrom
macOS SDK optimized for M1 Apple Silicon Macs
Our app has a dependency towards the Spokes3GSDK.framework, but the latest SDK available for download has no arm64 architecture slice, which is necessary for us to make a build optimized for the newer Apple Silicon M1 based macs. Could the macOS SDK framework be updated to include a fat binary that includes both x86_64 and arm64?

lcollins
Hi Pierre, I will try to find out if we have plan for arm64 support for Apple M1 and let you know... In the meantime you could consider using the Hub REST API to effectively decouple your M1 optimised application from the Hub Desktop application, which would interact with headset on your behalf. We have a C++ sample of the REST API. Here is the URL: https://developer.plantronics.com/article/hubrestsample-new-c-rest-api-sample-pdc Thanks, Lewis

vikkolesnyk
Any update on this? Does 3.24 supports M1 Mac or still not? How do you suppose apps, linked with Spokes SDK on Mac, but built as Universal binary, could use it when running app on M1 Mac?

lcollins
Hi Pierre, A further update, Mac M1 SDK is expected sometime later in 2021. Thanks, Lewis.

pierre.sandstrom
Great! Thanks for the feedback.

nappsoft
Any update on this?

nappsoft
Any update on this?

lcollins
Hi, Could you confirm if your macOS app is provided as a universal binary or a M1/M2 native binary? Thanks, Lewis.

nappsoft
We provide it as a universal binary. In the ARM code path we simply do not support Plantronics headsets at the moment (while we support Jabra), so customers need either to execute the binary in x86 mode with rosetta 2 or to buy a Jabra headset.

nappsoft
was this the information you were asking for?

lcollins
Hi, Yes thank you that is useful. I will reach out to you with some additional question. BR, Lewis

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